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Prompts GTA 6 com IA: 38 prompts para copiar e colar, com exemplos

38 prompts de GTA 6 para IA, grátis e com o resultado renderizado — trailers, telas de carregamento, cartazes de 'procurado', o seu rosto em Vice City. Para Veo 3.1, Kling 3.0, Nano Banana Pro e GPT Image 2.

Starrd Team|September 3, 20265 min read

Quick answer

Um bom prompt de GTA 6 nomeia o estilo de render ('estilo Grand Theft Auto VI'), fixa o mundo (Vice City à noite, neon, art déco, palmeiras, gradação magenta e turquesa), descreve UMA cena específica e termina com 'sem texto nem logos na tela'. Esta página tem 38 prompts para copiar e colar, cada um com a imagem que gerou. Use Nano Banana Pro ou GPT Image 2 para imagens e Kling 3.0 ou Veo 3.1 para vídeo.

38 prompts de GTA 6, cada um com seu resultado

Grand Theft Auto VI sai em 19 de novembro de 2026, a Rockstar acabou de mostrar 26 minutos de gameplay e metade da internet quer entrar em Vice City. Abaixo estão 38 prompts de GTA 6 para copiar e colar — e, ao contrário de quase todas as listas, cada um mostra a imagem que realmente gerou, então você escolhe pelo que quer ver e não adivinhando o que as palavras vão fazer.

Eles cobrem cenas de trailer cinematográfico, colocar você mesmo no jogo, casais e gangues, pets, e os formatos que as pessoas realmente procuram: telas de carregamento, cartazes de "procurado", capturas com HUD, a tela de WASTED, o mapa do menu de pausa.

Um trailer de GTA 6 feito com uma única selfie — sem prompt

GTA 6 Trailer

Pule o prompt. Envie uma selfie e receba um trailer cinematográfico de 15 segundos estilo GTA 6 estrelado por você — Vice City em neon, a gangue, o assalto, a fuga. Sem prompts, sem edição.

Try It
Info

Os prompts estão em inglês de propósito. Todos os modelos respondem melhor em inglês e cada resultado desta página foi gerado com esse texto exato. Cole como está; a explicação do que cada um faz está aqui em português.

A biblioteca de prompts

Filtre pelo que quer fazer ou busque por cena. Cada prompt indica os modelos que combinam com ele, a proporção para a qual foi escrito e se você precisa enviar uma foto. Os prompts de trailer incluem uma versão em JSON, que o Veo 3.1 segue com bem mais fidelidade do que a prosa.

Trailer & cinematic9

Moving shots. The neon-soaked trailer look, for text-to-video models.

Example result from the Neon Dusk Drive prompt — The establishing shot every GTA trailer opens on.
Video

Neon Dusk Drive

The establishing shot every GTA trailer opens on.

  • Kling 3.0
  • Veo 3.1
  • Grok Imagine

Cinematic Grand Theft Auto VI style trailer shot. Slow aerial drone push-in over Vice City at golden dusk: pastel-pink sky, towering art-deco hotels, swaying palm trees, neon signs flickering on. A convertible muscle car cruises a wet beachfront boulevard, taillights smearing across the asphalt. Film grain, anamorphic lens flares, 1980s synthwave color grade in magenta and orange, shallow depth of field, photorealistic, smooth slow motion. 16:9. No on-screen text, no HUD. No real logos, no brand marks, no watermark.

Gotcha: On Veo 3.1 the JSON version lands far more reliably than the prose one, and Veo starts dropping instructions past about 175 words.

Example result from the First-Person Night Chase prompt — The POV format behind the fake-gameplay clips that go viral.
Video

First-Person Night Chase

The POV format behind the fake-gameplay clips that go viral.

  • Kling 3.0
  • Veo 3.1
  • Grok Imagine

First-person POV chase in the style of a Grand Theft Auto VI gameplay trailer. Sprinting through a rain-slicked Vice City alley at night, neon reflections on wet pavement, police lights strobing blue and red behind, palm trees and motel signs blurring past. Handheld camera shake, motion blur, cinematic teal-and-magenta grade, photorealistic, 24fps film look, tense and kinetic. 16:9. No UI overlay, no on-screen text. No real logos, no brand marks, no watermark.

Example result from the Slow-Mo Hero Walk prompt — The character-intro beat. Low angle, backlit, nobody smiling.
Video

Slow-Mo Hero Walk

The character-intro beat. Low angle, backlit, nobody smiling.

  • Kling 3.0
  • Veo 3.1
Prompt

Cinematic Grand Theft Auto VI trailer intro. A confident protagonist in designer streetwear walks in slow motion toward camera down a neon-lit Vice City strip at night, gold chain glinting, palm trees and glowing club signs behind, light rain in the air. Low-angle dolly shot, dramatic backlighting, anamorphic lens flares, orange-and-pink Miami color grade, photorealistic, film grain. 16:9. No text on screen. No real logos, no brand marks, no watermark.

Gotcha: Low angle is doing most of the work here. Say it explicitly — models default to eye level and the shot loses all its authority.

Example result from the Sun-Bleached Coast Run prompt — Daylight Vice City, for when the neon look feels overdone.
Video

Sun-Bleached Coast Run

Daylight Vice City, for when the neon look feels overdone.

  • Veo 3.1
  • Kling 3.0
Prompt

Cinematic Grand Theft Auto VI style daytime shot. A convertible sports car runs a sun-bleached coastal highway at noon, ocean glittering on one side, pastel art-deco motels and palm trees on the other. Low tracking shot from a chase car, heat haze rising off the tarmac, blown-out highlights, crisp shadows, warm saturated grade, photorealistic, film grain, 16:9. No on-screen text, no HUD. No real logos, no brand marks, no watermark.

Gotcha: Almost every GTA prompt online is set at night. Daylight is how you get a shot that doesn't look like everyone else's.

Example result from the Heist Getaway prompt — Masked crew, running engine, cash in the air.
Video

Heist Getaway

Masked crew, running engine, cash in the air.

  • Kling 3.0
  • Veo 3.1
Prompt

Cinematic Grand Theft Auto VI style trailer shot. Three masked robbers in tracksuits sprint out of a bank onto a sunlit Vice City street toward a waiting muscle car with its doors open and engine running, loose banknotes tumbling through the air behind them. Handheld low tracking shot, dust and heat haze, warm high-contrast grade, photorealistic, film grain, tense and kinetic, 16:9. No on-screen text. No real logos, no brand marks, no watermark.

Example result from the Helicopter Pursuit prompt — Spotlight, rotor wash, five-star energy.
Video

Helicopter Pursuit

Spotlight, rotor wash, five-star energy.

  • Kling 3.0
  • Veo 3.1
Prompt

Cinematic Grand Theft Auto VI style night pursuit. A police helicopter sweeps its searchlight across a Vice City rooftop as a figure runs along the edge, rotor downwash rippling puddles and clothing, city neon far below, strobing blue and red from the street. Wide aerial shot circling the rooftop, hard spotlight against deep shadow, cool blue grade with warm neon accents, photorealistic, film grain, 16:9. No on-screen text, no HUD. No real logos, no brand marks, no watermark.

Example result from the Coastal Boat Chase prompt — Speedboats, spray, golden hour. The most underused GTA setting.
Video

Coastal Boat Chase

Speedboats, spray, golden hour. The most underused GTA setting.

  • Kling 3.0
  • Veo 3.1
  • Grok Imagine
Prompt

Cinematic Grand Theft Auto VI style chase. Two speedboats carve through turquoise coastal water at golden hour, throwing tall walls of spray, the Vice City skyline and its art-deco towers on the horizon behind them. Low camera skimming just above the water surface, droplets on the lens, warm backlit haze, photorealistic, film grain, smooth slow motion, 16:9. No on-screen text. No real logos, no brand marks, no watermark.

Example result from the Cutscene Dialogue Frame prompt — Over-the-shoulder with a subtitle bar. Reads instantly as a game.
Video

Cutscene Dialogue Frame

Over-the-shoulder with a subtitle bar. Reads instantly as a game.

  • Veo 3.1
  • Kling 3.0
Prompt

A Grand Theft Auto VI style in-game cutscene frame. Over-the-shoulder two-shot inside a parked car at night: the driver turns to the passenger mid-sentence, dashboard glow on both faces, rain running down the windscreen, neon street beyond. Slight handheld drift, shallow depth of field, cinematic teal-and-amber grade, photoreal game-engine render. Include a small centered subtitle line of invented dialogue at the bottom of the frame in plain white sans-serif. 16:9. No real logos, no brand marks, no watermark.

Gotcha: Subtitles are baked-in text, so run this one through GPT Image 2 for a still. Video models still garble small type.

Example result from the Trailer End Card prompt — The last frame — invented title over a sunset skyline.
Image

Trailer End Card

The last frame — invented title over a sunset skyline.

  • GPT Image 2
  • Nano Banana Pro
Prompt

A cinematic game-trailer end card in the style of Grand Theft Auto VI. A wide Vice City skyline silhouetted against a deep magenta-and-orange sunset, palm fronds framing the edges, the ocean catching the last light. Centered over it, an invented fictional game title set in a heavy condensed display typeface with a subtle chrome edge, and a small release date line beneath it. Rich film grain, glossy promotional key-art finish, 16:9. Use invented text only — no real logos, no brand marks, no watermark.

Gotcha: Say invented fictional title, every time. Asking for the actual GTA wordmark is the single most common reason these generations get refused.

Put yourself in GTA 68

Your face, in Vice City. One photo in, a GTA character out.

Example result from the Screenshot With the HUD prompt — Minimap, health bar, wanted stars. The detail that sells the fake.
Image1 photo

Screenshot With the HUD

Minimap, health bar, wanted stars. The detail that sells the fake.

  • GPT Image 2
  • Nano Banana Pro
Prompt

Render the person in the uploaded photo as a Grand Theft Auto VI style third-person gameplay screenshot, camera behind and slightly above them on a neon Vice City street at night. Keep my face, hairstyle, and skin tone clearly recognizable — do not beautify or replace my features. Give me a cool, confident, moody main-character aura: a hard cold stare into the camera, mouth closed, absolutely not smiling. Overlay an invented open-world game HUD in the style of the genre: a circular minimap with a route line in the bottom-left corner, thin health and armor bars above it, a small weapon icon with an ammo counter in the bottom-right, and a row of wanted stars in the top-right. Keep the HUD crisp, flat and readable. Photoreal in-engine render, 16:9. Invented UI only — No real logos, no brand marks, no watermark.

Gotcha: The HUD is the whole joke, and it is small text — use GPT Image 2. This is the opposite of the clean in-game render above, and it's its own trend.

Example result from the WASTED Death Screen prompt — Desaturated freeze-frame, big centered word. Instantly legible.
Image1 photo

WASTED Death Screen

Desaturated freeze-frame, big centered word. Instantly legible.

  • GPT Image 2
Prompt

Turn the uploaded photo into a Grand Theft Auto VI style death-screen frame. Render me lying on wet Vice City asphalt at night seen from a high angle, neon signs and a parked car around me, keeping my face recognizable. Apply a heavy desaturated wash with a strong red-black vignette and a slight blur, as if the game has frozen. Centered across the frame, the single word WASTED in a large heavy condensed display typeface. 16:9. Invented text only — No real logos, no brand marks, no watermark.

Example result from the Main-Character Moment prompt — The still, animated. Your face, moving, in Vice City.
Video1 photo

Main-Character Moment

The still, animated. Your face, moving, in Vice City.

  • Seedance 2.0
  • Kling 3.0
  • Veo 3.1
Prompt

Animate the uploaded photo into a Grand Theft Auto VI style trailer moment starring me. Keep my face and likeness accurate for the whole shot. I stand in neon-lit Vice City at dusk as the camera slowly pushes in, palm trees and glowing signs behind me, light rain and lens flares in the air, and I turn slowly and confidently toward camera. 1980s synthwave color grade in magenta and orange, photorealistic, film grain, cinematic slow motion. 16:9. No on-screen text. No real logos, no brand marks, no watermark.

Gotcha: This is the hardest one to get by hand. Identity drifts between frames on most models — Seedance is built to hold one face across cuts, which is why it's first in the list.

Example result from the Loading-Screen Portrait prompt — The original 'GTA Me'. Cel-shaded, bold outlines, painted finish.
Image1 photo

Loading-Screen Portrait

The original 'GTA Me'. Cel-shaded, bold outlines, painted finish.

  • Midjourney V8.1
  • GPT Image 2
  • Nano Banana Pro
Prompt

Transform the uploaded photo into a Grand Theft Auto VI style loading-screen character portrait, illustrated GTA cover-art look. Keep my face, hairstyle, and skin tone clearly recognizable — do not beautify or replace my features. Give me a cool, confident, moody main-character aura: a hard cold stare into the camera, mouth closed, absolutely not smiling. Re-render me with bold clean outlines, semi-realistic cel-shading, richly saturated color and dramatic directional shadows, wearing streetwear. Background: a neon Vice City sunset with palm silhouettes, art-deco buildings and soft purple light. Vertical 3:4 composition. No real logos, no brand marks, no watermark.

Example result from the Photoreal In-Game Render prompt — Not a drawing. Looks like a real gameplay frame of you.
Image1 photo

Photoreal In-Game Render

Not a drawing. Looks like a real gameplay frame of you.

  • Nano Banana Pro
  • GPT Image 2
Prompt

Render the person in the uploaded photo as a photoreal Grand Theft Auto VI in-game character — it should look like a real 4K gameplay capture, an in-engine character model with game-realistic skin, cloth and lighting. Keep my face, hairstyle, and skin tone clearly recognizable — do not beautify or replace my features. Give me a cool, confident, moody main-character aura: a hard cold stare into the camera, mouth closed, absolutely not smiling. Place me on a sun-bleached Vice City street with palm trees and parked cars, gameplay-level sharpness and depth. Vertical 3:4 framing. No HUD, no minimap, no UI of any kind. No real logos, no brand marks, no watermark.

Gotcha: Steer toward what you want ("in-engine game render, gameplay capture") rather than away from what you don't. Telling GPT Image 2 "not a cartoon" suppresses the game look entirely and hands you a flat photo.

Example result from the Neon Key Art prompt — Movie-poster energy. Low angle, supercar, wet neon street.
Image1 photo

Neon Key Art

Movie-poster energy. Low angle, supercar, wet neon street.

  • GPT Image 2
  • Midjourney V8.1
  • Nano Banana Pro
Prompt

Turn the uploaded photo into a cinematic Grand Theft Auto VI key-art poster. Keep my face, hairstyle, and skin tone clearly recognizable — do not beautify or replace my features. Give me a cool, confident, moody main-character aura: a hard cold stare into the camera, mouth closed, absolutely not smiling. Low-angle hero shot with an exotic sports car behind me, wet asphalt with rain reflections, glowing Miami nightlife, a pink-and-purple Vice palette, ultra-detailed glossy promotional-art finish. Vertical 3:4 poster composition. No real logos, no brand marks, no watermark.

Example result from the WANTED Mugshot prompt — Front and profile, height chart, invented charges. Pure meme fuel.
Image1 photo

WANTED Mugshot

Front and profile, height chart, invented charges. Pure meme fuel.

  • GPT Image 2
Prompt

Turn the uploaded photo into a Grand Theft Auto VI style police booking poster. Keep my face, hairstyle, and skin tone clearly recognizable — do not beautify or replace my features. Give me a cool, confident, moody main-character aura: a hard cold stare into the camera, mouth closed, absolutely not smiling. Two panels side by side — front-facing and profile — against a scuffed height-chart wall under hard fluorescent light, me holding a placard with an invented case number and a made-up charge. Above the panels, the word WANTED in a heavy condensed display typeface. Gritty photoreal in-engine render, desaturated with a sickly green cast. Vertical 3:4. Use invented text and invented department names only — No real logos, no brand marks, no watermark.

Gotcha: Invent the charge and the department. Real force names and real case numbers are what get this one refused.

Example result from the Vice City Photo Dump prompt — Six casual in-world snaps, like you actually live there.
Image1 photo

Vice City Photo Dump

Six casual in-world snaps, like you actually live there.

  • Nano Banana Pro
  • GPT Image 2
Prompt

Using the uploaded photo, create a 2x3 grid of six casual snapshots of me living in the world of Grand Theft Auto VI, as if pulled from my camera roll. Keep my face, hairstyle, and skin tone clearly recognizable — do not beautify or replace my features. Give me a cool, confident, moody main-character aura: a hard cold stare into the camera, mouth closed, absolutely not smiling. Panels: a bathroom mirror selfie, leaning on a parked sports car, at a neon-lit gas station at night, on the beach at golden hour, in the back of a car with the window down, and eating at a roadside diner. Photoreal in-engine game render throughout, consistent face across all six, slightly imperfect amateur framing, warm Vice City palette. Vertical 3:4 overall. No captions, no HUD — No real logos, no brand marks, no watermark.

Gotcha: Consistency is the ask that fails. Say "consistent face across all six" explicitly or you'll get six different people.

Couples & crews5

Two people or six. The formats that actually get shared.

Example result from the Crew Lineup prompt — The whole group as a gang roster. Best format for a group chat.
ImageGroup photo

Crew Lineup

The whole group as a gang roster. Best format for a group chat.

  • Nano Banana Pro
  • GPT Image 2
Prompt

Turn the uploaded group photo into a Grand Theft Auto VI style crew lineup. Keep every person's face recognizable and keep them in the same left-to-right order as the original. Re-render everyone as photoreal in-engine game characters standing shoulder to shoulder across a neon Vice City street at night, low camera angle, all of them facing the camera with cool unbothered expressions and closed mouths, a parked supercar and palm trees behind. Gameplay-level sharpness, magenta-and-teal lighting, film grain. 16:9. No HUD, no on-screen text. No real logos, no brand marks, no watermark.

Gotcha: "Same left-to-right order as the original" is the instruction that stops the model from reshuffling your friends.

Example result from the Crew Walk-Up prompt — Five people walking at the camera in slow motion. Zero subtlety.
VideoGroup photo

Crew Walk-Up

Five people walking at the camera in slow motion. Zero subtlety.

  • Seedance 2.0
  • Kling 3.0
Prompt

Animate the uploaded group photo into a Grand Theft Auto VI style trailer shot. Keep every face accurate throughout. The group walks slowly toward the camera in a loose line down a neon Vice City strip at night, heat shimmer and light rain in the air, palm trees and glowing club signs behind them, nobody smiling. Low-angle tracking shot pulling back ahead of them, dramatic backlighting, orange-and-pink Miami grade, photorealistic, film grain, cinematic slow motion. 16:9. No on-screen text. No real logos, no brand marks, no watermark.

Example result from the Character-Select Screen prompt — Three of you as switchable protagonists on a radial menu.
ImageGroup photo

Character-Select Screen

Three of you as switchable protagonists on a radial menu.

  • GPT Image 2
Prompt

Turn the uploaded photo into a Grand Theft Auto VI style character-select screen. Take three people from the photo and render each as a photoreal in-engine game character in their own segment of a radial three-way selection wheel, keeping each face recognizable, each with a cool unbothered expression. Behind the wheel, a blurred neon Vice City street at night. Add invented first-name labels and small invented stat bars under each portrait, in a clean flat game-UI style. 16:9. Invented UI text only — No real logos, no brand marks, no watermark.

Example result from the Couple Cover Art prompt — Two-hander on the hood of a convertible. The share-rate winner.
Image2 photos

Couple Cover Art

Two-hander on the hood of a convertible. The share-rate winner.

  • Nano Banana Pro
  • GPT Image 2
  • Midjourney V8.1
Prompt

Turn the uploaded photo of the two of us into a Grand Theft Auto VI style cover-art poster. Keep both of our faces and outfits clearly recognizable — do not beautify or swap our features. Re-render us as illustrated GTA cover characters sitting on the hood of a convertible at a neon Vice City overlook at night, city lights below, palm trees behind, both of us looking straight at the camera with cool, unbothered expressions and closed mouths. Bold clean outlines, semi-realistic cel-shading, saturated color, dramatic shadows. Vertical 3:4 poster composition. No real logos, no brand marks, no watermark.

Gotcha: Name both people's positions ("the person on the left", "on the right") if the model keeps merging your faces into one.

Example result from the Partners in Crime prompt — Back-to-back, arms folded. The oldest poster trick that still works.
Image2 photos

Partners in Crime

Back-to-back, arms folded. The oldest poster trick that still works.

  • Midjourney V8.1
  • GPT Image 2
Prompt

Turn the uploaded photo of us into a Grand Theft Auto VI style duo poster. Keep both faces recognizable. Re-render us standing back-to-back with arms folded in a neon-lit Vice City street at night, palm trees and art-deco towers behind, a luxury car at the edge of frame. Illustrated GTA cover-art look with bold outlines and rich saturated color, blue-and-magenta cinematic lighting, dramatic depth, ultra-detailed promotional composition. Vertical 3:4. No real logos, no brand marks, no watermark.

Pets3

Your dog as a Vice City kingpin. Exactly as good as it sounds.

Example result from the Pet Loading Screen prompt — Your dog as the protagonist. Chain included.
ImagePet photo

Pet Loading Screen

Your dog as the protagonist. Chain included.

  • Midjourney V8.1
  • Nano Banana Pro
  • GPT Image 2
Prompt

Turn the uploaded pet photo into a Grand Theft Auto VI style loading-screen character portrait. Keep the animal's exact breed, markings and face clearly recognizable. Re-render it as an illustrated GTA cover-art character with bold clean outlines, semi-realistic cel-shading and saturated color, wearing a gold chain, with a cool unbothered expression. Background: a neon Vice City sunset with palm silhouettes and art-deco buildings. Vertical 3:4. No real logos, no brand marks, no watermark.

Gotcha: Say the breed by name in the prompt. "Dog" gets you a generic dog; "tan French bulldog with a white chest" gets you yours.

Example result from the Pet Riding Shotgun prompt — Head out the window, neon going past. Photoreal, not illustrated.
ImagePet photo

Pet Riding Shotgun

Head out the window, neon going past. Photoreal, not illustrated.

  • Nano Banana Pro
  • GPT Image 2
Prompt

Render the pet in the uploaded photo as a photoreal Grand Theft Auto VI in-game character riding shotgun in a convertible, head out the passenger window, ears back in the wind. Keep the animal's exact breed, markings and face recognizable. Neon Vice City street streaking past at night, motion blur on the background, dashboard glow on its fur, gameplay-level sharpness. Vertical 3:4. No HUD, no on-screen text. No real logos, no brand marks, no watermark.

Example result from the Pet Mugshot prompt — Height chart, invented charge, absolutely no remorse.
ImagePet photo

Pet Mugshot

Height chart, invented charge, absolutely no remorse.

  • GPT Image 2
Prompt

Turn the uploaded pet photo into a Grand Theft Auto VI style police booking poster. Keep the animal's exact breed, markings and face recognizable. Render it front-facing against a scuffed height-chart wall under hard fluorescent light, with a small placard showing an invented case number and a made-up petty charge. Above it, the word WANTED in a heavy condensed display typeface. Gritty photoreal render, desaturated with a sickly green cast. Vertical 3:4. Invented text only — No real logos, no brand marks, no watermark.

Screens & UI8

Loading screens, wanted posters, menus, mission cards. Text baked in.

Example result from the Full Loading Screen prompt — Not just the portrait — the progress bar and the tip text too.
Image

Full Loading Screen

Not just the portrait — the progress bar and the tip text too.

  • GPT Image 2
Prompt

A complete Grand Theft Auto VI style game loading screen. An illustrated GTA cover-art character leans against a convertible at a neon Vice City sunset, filling the frame edge to edge — bold outlines, cel-shaded, saturated color. Along the bottom edge: a thin horizontal progress bar about seventy percent filled, a short invented gameplay tip line in small plain sans-serif beside it, and a small spinning-icon placeholder in the bottom-right corner. No game title, no logo, no wordmark anywhere in the frame — the only text is the tip line. 16:9. No real logos, no brand marks, no watermark.

Gotcha: Say "no game title anywhere" explicitly. Left to itself the model paints a big invented title block over your art, and it tends to reach for a real one.

Example result from the Pause-Menu Map prompt — High-contrast vector city map with a player blip.
Image

Pause-Menu Map

High-contrast vector city map with a player blip.

  • GPT Image 2
  • Nano Banana Pro
Prompt

A Grand Theft Auto VI style pause-menu map screen. A stylized high-contrast vector map of a fictional coastal city: dark navy landmass, black water, thin bright road networks, a beach strip along the east edge, an airport and a marina, invented district names in small clean uppercase sans-serif. A bright triangular player blip sits mid-map with a route line running to a marked objective. Flat game-UI rendering, slight scanline texture, a thin menu bar with invented tab labels along the top. 16:9. Invented place names only — No real logos, no brand marks, no watermark.

Example result from the Mission Start Card prompt — Objective text over a wide establishing shot.
Image

Mission Start Card

Objective text over a wide establishing shot.

  • GPT Image 2
Prompt

A Grand Theft Auto VI style mission-start frame. A wide photoreal establishing shot of a Vice City marina at dawn, yachts and palm trees, soft pink light on the water. Overlaid in the lower-left, flat game-UI text: an invented mission name in a heavy condensed typeface with a short objective line beneath it in plain sans-serif, plus a small circular character icon. Keep the overlay crisp and readable against the image. 16:9. Invented text only — No real logos, no brand marks, no watermark.

Example result from the Mission Passed Card prompt — The results screen, with a stat readout and a grade.
Image

Mission Passed Card

The results screen, with a stat readout and a grade.

  • GPT Image 2
Prompt

A Grand Theft Auto VI style mission-complete results screen. Background: a slightly blurred photoreal night shot of a Vice City street with police lights receding. Centered over it, flat game-UI text reading an invented completion headline in a heavy condensed typeface, with a small stat readout beneath — three invented labelled rows with times and percentages — and a large letter grade in a circle at the right. Clean, crisp, readable. 16:9. Invented text only — No real logos, no brand marks, no watermark.

Example result from the Video Thumbnail prompt — For the faceless GTA channels. Big face, bold block, high contrast.
Image1 photo

Video Thumbnail

For the faceless GTA channels. Big face, bold block, high contrast.

  • GPT Image 2
Prompt

Turn the uploaded photo into a Grand Theft Auto VI style video thumbnail, 16:9, sized for a video platform. Keep my face, hairstyle, and skin tone clearly recognizable — do not beautify or replace my features. Give me a cool, confident, moody main-character aura: a hard cold stare into the camera, mouth closed, absolutely not smiling. Render me as a photoreal in-engine game character occupying the right third of the frame in a tight shot, with a neon Vice City street and a supercar filling the left two-thirds behind me. Add a short invented headline in a heavy condensed typeface across the left side in high-contrast white with a thick dark outline. Punchy saturated grade, strong rim light, crisp at small sizes. Invented text only — No real logos, no brand marks, no watermark.

Gotcha: Ask for "crisp at small sizes" and keep the headline to three or four words. Thumbnails are judged at about 300px wide.

Example result from the Box-Art Collage prompt — The real cover format: a grid of vignettes, not one big portrait.
Image

Box-Art Collage

The real cover format: a grid of vignettes, not one big portrait.

  • GPT Image 2
  • Midjourney V8.1
Prompt

A Grand Theft Auto VI style game cover in the classic panel-collage layout: a vertical poster completely filled, edge to edge, by an irregular grid of eight illustrated vignettes separated by thin white gutters — a woman with a pistol, a man on a motorbike, a convertible at speed, a flamingo-pink hotel, a speedboat, a palm-lined street at sunset, a nightclub entrance, an alligator in a canal. Bold clean outlines, semi-realistic cel-shading, saturated tropical color, consistent lighting across all panels. Every panel filled with artwork — no blank areas, no title block, no text anywhere. Vertical 3:4. No real logos, no brand marks, no watermark.

Gotcha: Leave the title out entirely and say every panel must be filled. Asking it to reserve an empty title band just gets you a large white hole in the poster.

Example result from the Radio Station Art prompt — Invented station logos in a dial lineup. Nobody else covers this.
Image

Radio Station Art

Invented station logos in a dial lineup. Nobody else covers this.

  • GPT Image 2
  • Midjourney V8.1
Prompt

A Grand Theft Auto VI style radio-station selection panel. A vertical stack of six fictional radio stations, each row showing a small square station logo and an invented station name plus a made-up genre tag in clean sans-serif — a synthwave station, a Latin station, a talk-radio station, a hip-hop station, a rock station and a lounge station. Each logo has its own distinct retro-Miami design language: neon gradients, chrome, palm motifs, art-deco geometry. Dark translucent game-UI panel background with a soft neon glow. Vertical 3:4. All station names invented — No real logos, no brand marks, no watermark.

Example result from the In-Game Phone Screen prompt — Contact list with invented names. Small, dumb, extremely shareable.
Image

In-Game Phone Screen

Contact list with invented names. Small, dumb, extremely shareable.

  • GPT Image 2
Prompt

A Grand Theft Auto VI style in-game phone screen, shown as a phone held in a character's hand against a blurred neon Vice City street at night. The screen displays a contact list with six invented character names and nicknames, small circular avatar thumbnails, and a message-preview line under each, in a clean flat mobile-UI style with a subtle neon accent color. A status bar with a fictional carrier name sits at the top. Vertical 3:4. All names and text invented — No real logos, no brand marks, no watermark.

Cars & chases5

Supercars, lowriders, jet skis, and the police behind them.

Example result from the Supercar Hero Shot prompt — Parked, wet, lit from below. The cleanest wallpaper on the page.
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Supercar Hero Shot

Parked, wet, lit from below. The cleanest wallpaper on the page.

  • Nano Banana Pro
  • GPT Image 2
  • Midjourney V8.1
Prompt

A Grand Theft Auto VI style hero shot of an exotic mid-engine supercar parked on a wet Vice City street at night, three-quarter front angle from a low camera. Neon signage reflecting in the paint and the puddles, palm trees and an art-deco hotel behind, steam drifting from a grate. Photoreal in-engine render, gameplay-level sharpness, magenta-and-cyan lighting, shallow depth of field, film grain. 16:9. No HUD, no on-screen text. Invented car design, No real logos, no brand marks, no watermark.

Gotcha: Say invented car design. Naming a real manufacturer is a reliable way to get a refusal, and the generic version looks the same.

Example result from the Lowrider Cruise prompt — Hopping on hydraulics at golden hour. Warmer than the neon shots.
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Lowrider Cruise

Hopping on hydraulics at golden hour. Warmer than the neon shots.

  • Nano Banana Pro
  • Midjourney V8.1
Prompt

A Grand Theft Auto VI style frame of a candy-painted lowrider mid-hop on its hydraulics, front end lifted off the ground, cruising a palm-lined Vice City boulevard at golden hour. Chrome wire wheels catching the sun, a small crowd watching from the sidewalk, long warm shadows across the road. Photoreal in-engine render, low three-quarter camera angle, warm saturated grade, film grain, 16:9. No HUD, no on-screen text. Invented car design, No real logos, no brand marks, no watermark.

Example result from the Jet Ski Chase prompt — Turquoise water, tall spray, skyline behind. Very underused.
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Jet Ski Chase

Turquoise water, tall spray, skyline behind. Very underused.

  • Nano Banana Pro
  • GPT Image 2
Prompt

A Grand Theft Auto VI style action frame: two jet skis carving hard through turquoise coastal water, throwing tall arcs of spray, the pastel Vice City skyline and its art-deco towers on the horizon behind. Low camera skimming just above the surface, water droplets on the lens, hot midday sun with sharp specular glints, photoreal in-engine render, saturated tropical grade, 16:9. No HUD, no on-screen text. No real logos, no brand marks, no watermark.

Example result from the Police Roadblock prompt — Cars across the road, doors open, lights strobing. Pure tension.
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Police Roadblock

Cars across the road, doors open, lights strobing. Pure tension.

  • Nano Banana Pro
  • GPT Image 2
Prompt

A Grand Theft Auto VI style frame of a police roadblock at night: four patrol cars angled across a wet Vice City avenue with doors open and light bars strobing blue and red, officers taking cover behind them, a helicopter searchlight sweeping in from above. Wide low camera angle down the road toward the block, lens flares off the light bars, deep shadows, photoreal in-engine render, cool blue grade with hot neon accents, film grain. 16:9. No HUD, no on-screen text. Invented department markings only — No real logos, no brand marks, no watermark.

Example result from the Downtown Wheelie prompt — Front wheel up, traffic behind, sparks optional.
Image

Downtown Wheelie

Front wheel up, traffic behind, sparks optional.

  • Nano Banana Pro
  • GPT Image 2
Prompt

A Grand Theft Auto VI style action frame: a rider pulling a wheelie on a sport bike down a downtown Vice City avenue at night, front wheel high, traffic and neon storefronts streaking past behind in motion blur. Low camera angle close to the road surface, wet asphalt reflections, headlight flare, photoreal in-engine render, saturated magenta-and-teal grade, film grain. Vertical 3:4. No HUD, no on-screen text. No real logos, no brand marks, no watermark.

Qual modelo para qual visual

Nenhum modelo ganha em tudo, e as diferenças são maiores do que o marketing sugere.

Veo 3.1
4K with native audio. 8-second ceiling, so it suits single shots over full trailers.
Kling 3.0
Native multi-shot up to 15 seconds — the best fit for anything you'd call a trailer.
Seedance 2.0
Holds one face across every cut. The pick when the video has to star you.
Grok Imagine
Fast, 6–15 seconds with synced audio. Meme-tier quality, meme-tier effort.
Nano Banana Pro
The photoreal 'real to GTA' default. Direct it in plain sentences, not keyword stacks.
GPT Image 2
The only one to trust with text baked into the image — posters, menus, mission cards.
Midjourney V8.1
Still unmatched for the painted, cel-shaded cover-art look.

A versão curta: Nano Banana Pro para fotorrealismo, Midjourney para ilustração, GPT Image 2 assim que precisar de texto dentro da imagem, Kling 3.0 para vídeo com mais de uma cena.

Pro Tip

Prompts não se transferem entre modelos como as pessoas imaginam. O Nano Banana Pro quer frases de direção simples e ignora listas de palavras-chave e --flags. O Veo 3.1 dá mais peso ao começo do prompt e começa a perder instruções depois de umas 175 palavras. O Midjourney ainda quer seus parâmetros. Mesma cena, três redações diferentes.

Como escrever seu próprio prompt de GTA 6

Cinco partes, sempre:

  1. Nomeie o visual — "cinematic Grand Theft Auto VI style" para trailers, "GTA VI loading-screen art" para os retratos ilustrados, "photoreal GTA 6 in-game screenshot" para o visual de real para GTA.
  2. Fixe o mundo — Vice City à noite, neon, prédios art déco, palmeiras, ruas molhadas refletindo, gradação magenta e turquesa.
  3. Descreva uma cena — o sujeito, o movimento de câmera (push-in lento, dolly rente ao chão), a lente (anamórfica, pouca profundidade de campo). Uma cena ganha de uma vibe.
  4. Diga a proporção — nenhum desses modelos usa por padrão a que você quer, e um trailer em 1:1 fica errado por melhor que seja o render.
  5. Feche as portas — "no on-screen text, no logos, invented designs only."

Esse último ponto vale mais do que parece. A maioria das gerações de GTA que falham não falham por qualidade: são recusadas, e quase sempre porque o prompt pediu uma marca real — o logo do GTA, o nome Rockstar, uma marca de carro. Peça equivalentes inventados e as recusas somem, enquanto o resultado fica idêntico.

Pro Tip

Se colocar uma pessoa na cena, a frase de maior impacto é dizer ao modelo para manter o rosto reconhecível e não "embelezar". Todo modelo de imagem deriva para um desconhecido bonito genérico se você não proibir. Adicione "mouth closed, not smiling" e ganha a aura GTA de graça — os protagonistas nunca sorriem.

Fazer na mão vs. um toque

Os dois caminhos chegam lá. Um demora mais.

Na mãoStarrd GTA 6 Trailer
Copiar um prompt, escolher modelo, ajustar a proporçãoEnviar uma selfie
Repetir até seu rosto se manter entre as cenasSeu rosto se mantém nas 12 cenas
Montar as cenas, adicionar trilhaTrailer cinematográfico de 15 s, com trilha, pronto
Pagar por render em várias ferramentas100 créditos por vídeo (cerca de US$ 4,99)

Leitura relacionada

Não afiliado à Rockstar Games. Prompts de paródia feitos por fãs no estilo de Grand Theft Auto VI.

Frequently Asked Questions

Qual é o melhor prompt de GTA 6?

O que nomeia o estilo ('estilo Grand Theft Auto VI, arte de tela de carregamento'), fixa o cenário (Vice City à noite, neon, art déco, palmeiras, gradação magenta e turquesa) e descreve uma única cena em vez de uma 'vibe'. Aqui estão 38 com o resultado real: trailers, retratos, telas de carregamento, cartazes de 'procurado', casais, pets e menus.

Os prompts estão em inglês?

Sim, de propósito. Todos os modelos de imagem e vídeo entendem melhor o inglês, e os resultados desta página foram gerados com esses textos exatos. Você pode colar direto no ChatGPT, Gemini, Kling ou Veo mesmo usando o app em português.

Qual IA faz as melhores imagens de GTA 6?

Para o visual fotorrealista 'de real para GTA', Nano Banana Pro (Gemini). Para o visual ilustrado de tela de carregamento, Midjourney. Para qualquer coisa com texto dentro da imagem — cartazes, capas, menus — GPT Image 2, que é o mais preciso com tipografia.

Posso me colocar no GTA 6 com um prompt?

Sim. Os prompts de 'entre no GTA 6' são imagem para imagem: você envia uma selfie nítida e o modelo redesenha você como personagem. A instrução mais importante é pedir que mantenha seu rosto reconhecível, senão ele vira um modelo genérico. Para uma versão em vídeo com o rosto constante em cada corte, o template do Starrd faz isso a partir de uma selfie, sem prompt.

Por que a IA recusa meu prompt de GTA 6?

Quase sempre porque pede uma marca real: o logo do GTA, o nome Rockstar ou uma marca de carro. Peça texto inventado e designs de carro inventados e o filtro para de disparar — o resultado fica igual.

São grátis?

Sim. Os 38 prompts são grátis para copiar na ferramenta que você já usa.

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